Finden Sie tolle Angebote für Super Yahtzee mit Würfel Arena / Kniffel Würfelspiel () MB Spiele - komplett. Kaufen Sie mit Vertrauen bei eBay! Super Yahtzee mit Würfel Arena / Kniffel Würfelspiel () MB Spiele - komplett. EUR 14, Titel: Yahtzee. EUR 5,00 Versand. 1 Kniffel® Extreme-Block Jeder Spieler erhält 3 Spielchips und ein Kniffel® Extreme-Blatt, auf Im unteren Teil im Kästchen „Super Chance“ = 66 Punkte.
Kniffel ExtremeKniffel Extreme das Gesellschaftsspiel für Jung und Alt - Hier finden Sie die Spielregeln sowie einen ausführlichen Test inklusive Beschreibung. Super Kniffel ist Würfelspiel bei dem man versuchen muss möglichst viele Punkte zu erhalten. Dabei darf jeder 3 mal Würfeln. Bei jedem Versuch darf man. 1 Kniffel® Extreme-Block Jeder Spieler erhält 3 Spielchips und ein Kniffel® Extreme-Blatt, auf Im unteren Teil im Kästchen „Super Chance“ = 66 Punkte.
Super Kniffel Navigation menu VideoKniffel Yahtzee Familienturnier Race to score as many points as possible in Yahtzee Party, a free online multiplayer board game. The game is a development of earlier dice games such as Poker Dice, Yacht and Generala. It is also similar to Yatzy, which is popular in Scandinavia. The objective of the game is to score points by rolling five dice to make certain combinations. Kniffel is a more challenging variation of popular dice game Yahtzee or Kniffel. Kniffel uses 6 dice. The aim of the game is to collect maximum amount of points by throwing six dice. You can see different combinations of dice which score in the left side of the game window. Kniffel is a more challenging variation of dice game Yahtzee™. Kniffel uses 6 dice and you play 4 games simultaneously. You can alone or with another player over Internet. A High Score list is maintained on the Game Server. About Version Regeln Das Ziel des Spiels ist es, ein Maximum an Punkten mit fünf Würfeln zu erzielen. Die verschiedenen Wurf-Kombinationen sind auf der linken Seite des Spiel-Fensters zu sehen. Preferences In preferences you can set the user name you want to use when saving your Network Scores. Battle of Tanks. More information related to Yahtzee can be found Wikipedia. Hi Ho! Lowe Company sold Euro 16 Achtelfinale from to
About Developer. Visit Web Site. Hack is working without errors with the new vB 3. I have now converted this game to vb 3. Everbody who is using vb3 can now use the "Super - Kniffel" Hack.
Its the same "Super - Kniffel" that you know about. Only with the extention that the size of the highscore is setable in a config file. The person with the most points at the end of game will then be crowned as the winner!
How to Play. Application Development. Operations Management. IT Management. Project Management. Resources Blog Articles Deals. Is there anything more fun than a round of Yahtzee together with your friends or family?
Roll your dice and fill in the columns strategically, so you don't regret your moves later in the game. This game is a real classic and will ensure, that you won't get bored for many hours to come.
This is excellent entertainment for all ages. Enjoy Yahtzee! You hold a die by clicking it with the mouse. You release a die by clicking it again.
When pressing 'Roll', only dice that are not locked will be rolled again. Latest after the third roll, you must select which score you will mark by pushing score buttons.
After scoring you will throw again. There are 52 different scores and the game is finished when all are marked. Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 33, 44, 55, 66 rather than or , , keep 4, 5 or 6 rather than 11, keep 5 or 6 rather than 22, keep rather than For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.
Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a four-of-a-kind involves keeping any four-of-a-kind that they have.
If they have a four-of-a-kind then after the first throw they will keep the other if it is a 5 or 6, while after the second throw they will keep the die if it is a 4, 5 or 6.
So that with they keep and will throw the 3. If they do not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that they have and re-roll the other dice.
With two pairs keep the higher pair. With no pair keep the highest die. Following this strategy provides a As with three-of-a-kind this strategy does not maximize the average score, since there are a few situations after the first throw where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.
The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 44, 55, 66 rather than , keep 4, 5, or 6 rather than 11, keep 6 rather than Following the strategy to maximize the average score one will get a four-of-a-kind A player will keep a Yahtzee or Full House.
A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house. Keep any four-of-a-kind, three-of-a-kind, or pairs that are thrown and re-roll the others.
With two pairs keep both. On average one will succeed The strategy is complicated by the fact that, because of the Joker rule, the player will score 30 if a Yahtzee is rolled.
Clearly one keeps any Small Straight or Yahtzee that is thrown. After the first throw keep a run of 3 or 3 out of 4 e. Otherwise, keep a 3 or 4 or both and a 2 or 5 if one also has a 3 or 4 e.
Do not keep just 2, 5, or The only difference after the second throw is that one keeps , , and , and will try to throw a Yahtzee unless the other die is a 3 or 4.
Again the strategy is complicated by the fact that, because of the Joker rule, one will score 40 if one gets a Yahtzee. Clearly one will keep any Large Straight or Yahtzee that is thrown.
The best strategy is also to keep a four-of-a-kind and try to throw a Yahtzee, even after the first throw. The player should not keep a three-of-a-kind.
Keep a small straight or 4 out of 5 e. Otherwise one should simply keep any 2, 3, 4 or 5 just one of each , so that with one would keep A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
On average one will succeed 4. To get the maximum average score the strategy is straightforward. After the first throw the player will keep any 5s and 6s.
After the second throw one will keep any 4s, 5s, and 6s. Prior to each subsequent roll you may choose to hold or release any combination of dice.
You hold a die by clicking it with the mouse. You release a die by clicking it again. When pressing 'Roll', only dice that are not locked will be rolled again.
Latest after the third roll, you must select which score you will mark by pushing score buttons.